Rana Sweis

Digital Digest

A Video Game Help Preserve Inuit Culture?

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For more than three thousand years, the Iñupiat people of Alaska have passed on stories to their children. Like all enduring fiction, the stories deliver truths that transcend cultural shifts. They act as seeds of moral instruction and help to define and preserve the community’s identity. The story of Kunuuksaayuka, for example, is a simple tale of how our actions affect others: a boy named Kunuuksaayuka goes on a journey to identify the source of a savage blizzard. In the calm eye of the storm, he finds a man heaving shovelfuls of snow into the air, oblivious that they gather and grow into the squalls battering Kunuuksaayuka’s home downstream.


The Iñupiat’s oral tradition, however, is at risk. Over the past few decades, advances in technology and communication have opened up the community to a flood of other stories delivered in new ways. “As is common for indigenous peoples who are also part of a modern nation, it’s been increasingly difficult to maintain our traditions and cultural heritage,” Amy Fredeen, the C.F.O. of E-Line Media, a publisher of educational video games, and of the Cook Inlet Tribal Council (C.I.T.C.), a nonprofit group that serves the Iñupiat and other Alaska Natives, said. “Our people have passed down knowledge and wisdom through stories for thousands of years—almost all of this orally—and storytellers are incredibly respected members of society. But as our society modernizes it’s become harder to keep these traditions alive.”


For the C.I.T.C., the challenge was to find a way to preserve the community’s stories in a way that could withstand modernity. As the team pondered the problem over lunch a few years ago, the council’s C.E.O., Gloria O’Neill, suggested a video game. O’Neill had been looking at examples of indigenous communities expressing their heritage through modern forms—such as the film “Whale Rider,” which explores gender roles in Maori culture—and was considering whether the medium could help to preserve the Iñupiat’s cultural heritage. “We all agreed that, if done well, a video game had the best chance of connecting Native youth with their cultural heritage,” Fredeen said.


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Digital Digest

Deepening Our Cultural Echo Chambers?

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When “One Day at a Time” started its run on CBS in December 1975, it became an instant hit and remained so for almost a decade.

In its first year, “One Day at a Time,” a sitcom about working-class families produced by the TV impresario Norman Lear, regularly attracted 17 million viewers every week, according to Nielsen. Mr. Lear’s other comedies were even bigger hits: One out of every three households with a television watched “All in the Family,” for instance.

Last week, a new version of “One Day at a Time” started on Netflix. Critics praised the remake for its explorations of single parenthood and class struggle, a theme that has faded from TV since Mr. Lear’s heyday.

Yet, well intentioned and charming as the new streaming version may be, there’s a crucial aspect of the old “One Day at a Time” that it will almost certainly fail to replicate: broad cultural reach.

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